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January 20, 2009 / douglasac


About six months ago, a friend and I started talking on Google Talk. In Google Talk, if you enclose words in asterisks, *like this*, it bolds them. If you enclose words in underscores, _like this_, it makes them italic. If you do both, it makes them both.

When you chat with someone, you generally put actions in asterisks. For instance, let’s say you were insulted by something the other person said. You, being offended, might do this: *slaps*. Or perhaps this: *clobbers*. Or, my personal favourite: *takes to desolate island, leaves, drops 15 megaton nuclear warhead on said island*.

And that’s how the concept of *War* came about. My friend getting irked by my *slap*ping of him. He then punched me back. And so on and so forth.

Having A War

Four tips:

  • You don’t have to have it in Google Talk. Other chat clients will do. We do it in MSN now, works a charm (just without automagical bolding)
  • Let the person know about the war before you hold it. You don’t want to shock them, or confuse them, or make them cry.
  • Start off small, with *slap*’s and *punch*es and stuff like that, then work your way up to the nuke.
  • A good war can last anywhere from fifteen minutes to half an hour. Do it when you have free time or when you’re at work with nothing better to do (i.e. that fifty page report on sales of turnips in rural Tasmania that you have to have done by tomorrow)


There are only three rules, they’re simple… but there’s penalties, of which one must remember.

  1. You can only have one turn before someone else takes theirs.  For instance:
        Douglas says:
        Douglas says:
    Is totally unacceptable. However:
        Douglas says:
             *punches, shoots*
    Is acceptable, as you’ve made two moves in one turn.
    Penalty: Number of extra turns you took x 2 turn penalty (i.e. you took three turns instead of one, thats 3 x 2, and 3 x 2 = 6, the opposition gets six consecutive turns)
  2. With Rule 1, comes a sub-rule: you cannot make more than three moves in one turn.
    Penalty: Two turns
  3. Suicides, or suicide missions, are forbidden unless the chances of either person winning are unlikely. Ditto for big stuff in the first bit of the war.
    Penalty: war continues as if though nothing happened, two turn penalty.

So… what are you waiting for? Go find a good friend, hit them up on MSN\Googly Talk\AIM\whatever, and go to *WAR*!



Leave a Comment
  1. Grace Adler / Jan 26 2009 3:15 PM



    What now?


  2. douglasac / Jan 27 2009 6:07 AM


    You can’t start off with kill, silly. That’s what I said: slaps before nukes.

  3. SB / Jun 1 2009 5:24 AM

    Never made a difference when we did it….

    Although I will admit a lot of resurrecting was involved.

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